Surviving Scar Isle
This one got tense. I've always enjoyed SF's scene challenge and threat clocks, really adds a lot of stress to the narrative.
Yeah, I think it does a good job of providing another consequence so you don't feel you have to hit momentum/health/supplies/spirit all the time. It works very well.
This one got tense. I've always enjoyed SF's scene challenge and threat clocks, really adds a lot of stress to the narrative.
Yeah, I think it does a good job of providing another consequence so you don't feel you have to hit momentum/health/supplies/spirit all the time. It works very well.