A bit sad that this is nearly the end of Waxwing Slain. I've enjoyed it a lot. I need to get a solo game of BR going. I have a Citywalker character I want to explore.
Might do that after I finish the new Electric State solo playtest I've started.
The full book will eventually come with solo rules, as that was one of the Kickstarter stretch goals.
About a week ago, Free League released the Alpha PDF to the KS backers. It's only part of the main book, with the intro chapter, char gen, task resolution and part of the sample campaign. There's no setting info, GM advice, or solo rules in there yet.
I've been wanting to give Mythic GME 2e a proper spin for a while, so I'm using that as the Oracle system. I used The Adventure Crafter to come up with the reason for the journey, and I'm using "The Electric State" artbook as the setting info guide.
So what I come up with might not even end up being canon in terms of the ES core book when it's completed, but I'm not really worried about that at this point :)
I don't have a strong track record with solo games to date. I seem to hit a wall about 3-5 scenes in and give up, but I keep hoping that I can get through it this time. And without the game setting chapter, I'm flying blind on a lot of things.
But I currently have an Obsidian notebook page with over 2,500 words in it, and I've just had an interrupt scene start, which looks like it's going to turn into the first "stop" on the journey.
In ES, the characters undertake a journey to a destination, and they have "stops" along the way, which - as far as I can glean from the Alpha rules - are kind of mini-scenarios. A stop is something that the PCs have to deal with before they can resume their journey. So the game is about the journey, not the destination.
FWIW, the chapter felt pretty solid to me.
A bit sad that this is nearly the end of Waxwing Slain. I've enjoyed it a lot. I need to get a solo game of BR going. I have a Citywalker character I want to explore.
Might do that after I finish the new Electric State solo playtest I've started.
Thanks for the kind words, I appreciate it. I'm very interested in the Electric State rpg! Does it come with solo rules or how are you running it?
The full book will eventually come with solo rules, as that was one of the Kickstarter stretch goals.
About a week ago, Free League released the Alpha PDF to the KS backers. It's only part of the main book, with the intro chapter, char gen, task resolution and part of the sample campaign. There's no setting info, GM advice, or solo rules in there yet.
I've been wanting to give Mythic GME 2e a proper spin for a while, so I'm using that as the Oracle system. I used The Adventure Crafter to come up with the reason for the journey, and I'm using "The Electric State" artbook as the setting info guide.
So what I come up with might not even end up being canon in terms of the ES core book when it's completed, but I'm not really worried about that at this point :)
That rules
We shall see :)
I don't have a strong track record with solo games to date. I seem to hit a wall about 3-5 scenes in and give up, but I keep hoping that I can get through it this time. And without the game setting chapter, I'm flying blind on a lot of things.
But I currently have an Obsidian notebook page with over 2,500 words in it, and I've just had an interrupt scene start, which looks like it's going to turn into the first "stop" on the journey.
In ES, the characters undertake a journey to a destination, and they have "stops" along the way, which - as far as I can glean from the Alpha rules - are kind of mini-scenarios. A stop is something that the PCs have to deal with before they can resume their journey. So the game is about the journey, not the destination.