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Write Firster's avatar

But i read it as the dread die going up makes "no" more likely, so I saw yes as needing to be positive.

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Pablo el Buho's avatar

Great read!! I too struggled to follow the doom/dread mechanic. I'd almost flip it around, and say Dread drives the Yes, and ask the question in the form, "will something bad happen". As the Dread goes up, you are more likely to get the bad thing. But have the dread resolve itself quicker if it makes sense. For example dread goes up, have an encounter, but if the conflict is resolved quickly and well then the doom die drops. But if the PCs or monsters fled the scene to regroup then the dread doesn't go down. Rather than time based Doom would be scenario based.

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